![]() There is an audible difference between different calibers of Armor Piercing and High Explosive rounds hitting the ground. We also added new impact sounds for shells both inside and outside of tanks. The main menu has got some new ambient audio and we did an ambiance pass on all of the maps. The grenades had their explosion sound effect updated, alongside the No77 Phosphorus grenade. We also updated some of the sounds in the game, including weapon firing sound for the Lee Enfield, G41 and Sten. ![]() To go alongside the rebalance to vehicle damage, we’ve gone through and improved vehicle handling for both the tanks as well as the wheeled vehicles, new visual effects have also been added for shell penetration to help tankers better verify a penetrating hit on a vehicle. The foliage also no longer slows down your character instantly, but gradually, and for vehicles, we have gone through and rebalanced vehicle damage to help make the vehicle combat experience is even better than it is currently. We have also made minor improvements to the gameplay by reworking weapon sway and replacing the instant black screen when killed with a two-second fade out. UI improvements have been made to the radial menu icons, the deployment screen as well as the map voting panel. The game has undergone a visual revamp with changes in shading, lighting, textures and foliage that should give the environments a much more diverse, lush and sharp look. After a few closed playtests, including the public one over the past weekend, we have gathered very positive feedback and are confident to state that this is the biggest improvement of optimization to date. One of the major things we focused on for the 4.21 Unreal Engine upgrade was to make sure that there would be an improvement in performance from the optimization that occurred from upgrading the engine.
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